The Digital Zone System Workflow
"The general rule of controlled development is that increasing the amount of development increases the contrast of the negative, and reducing development reduces contrast." -Ansel Adams, The Negative
The two major portions of our digital workflow are analogous to those of the traditional darkroom workflow. We first develop what was a negative, but is in our case a positive, and we then prepare a print from the positive.
For illustrative and experiential purposes we will be using the picture you made with your camera of the greyscale print that you had made in The Digital Zone System Foundations. This will also give us perfect symmetry; a 1:1 correlation between what we visualized, exposed, and later remap. I will keep this workflow to the most simple of procedures, a most basic workflow, if you will.
Start with shutting off the lights so that glare on your monitor does not interfere with your visual perception. It's also a good idea to keep your window borders or desktop color scheme as neutral as possible, again to minimize interference with your visual perception.
Import your photograph into your graphics program through your normal means. For this tutorial we will be using PhotoShop. If you are using a program which performs some sort of import translation (e.g. RAW), ensure that you use the lowest settings for sharpness, contrast, and saturation to minimize arbitrary editing decisions performed by the import software.
Remove Saturation
- First either remain in your preferred color space and remove all saturation from the image or change the mode of the image to grayscale
Image->Mode->Grayscale
Create Reference Points
- Study the image for high key and low key values. Almost closing eyes helps visualize high and low key areas of any scene or image.
- If it is not already on your screen in the pallet group, make sure the Info palette is open Window->Show Info
- You will be using the Color Sampler tool which is represented on the tools palette by the eyedropper. When you click on this eyedropper tool you can right click on your image and set the sample size to 3x3.
- Click on the little eyedropper in the upper right box of the Info palette (CMYK by default) and choose Grayscale.
- Take out your notebook.
- Place the eyedropper over the object within the image that you used as your base zone placement. Using your picture of zone graphic you created, for this exercise, you would place the eyedropper over Zone VIII. Shift click to set an Info palette sample. When working with your images you would place the eyedropper over the object in your scene which you used for your base zone metering. .
- Place the eyedropper over the object within the image that you used as your secondary zone placement. When using the zone graphic you created you would place the eyedropper over Zone IV. Shift click to set an Info palette sample. .
- You now have two reference points in the Info pallet from which to draw inferences during the development of the image.
Note the current value of the photograph corresponding to Zone VIII. We placed it on Zone VIII by adjusting our meter accordingly. Is it actually in Zone VIII with a density of 20%? Why not? If not, we must put it there.
Place Zones through Contraction and Expansion with Levels
- CTRL+L or Image->Adjustments->Levels
- Note that Levels always comes up in a fully contracted state.
- Do not move center level.
- Ensure the preview box is checked.
- We will now implement expansion (think of your expanding the space between the initial slider placement and your target), adjust the Input Highlight (right) slide to the left until the numeric value in the Info palette for this reference point is the same as the grayscale value of Zone VIII, 20%.
- Now adjust the Input Shadow (left) slide to the right until the numeric value in the Info palette for this reference point is the same as the density value of Zone IV, 60%.
- Is Zone VIII still at 20% density? As a consequence of contraction you may have to perform several iterations of these two steps until both numbers settle very close to your desired goal.
- This is a base. Note the current numerical values in the text input boxes of the levels dialog so you can return to them if you'd like, but there is no need to rigidly adhere to the current state of contraction. When working with a photograph it is advisable to use your visual sense of tonality at this point. As you experiment, you may hold down the Alt key and move Shadow and Highlight sliders to visually see when the first shadows and highlights will be clipped.
You can bring up curves CTRL+M or Image->Adjustments->Curves at this point and create a slight S curve to increase contrast. Note the effect on tonal placement by monitoring your reference points in the Info palette. With the power of "undo" you are able to go for broke and leave your initial vision, but be clear as to why you want to do that. I often add a bit more contrast to produce the look of selenium toning, even if I reduce my base zone placement by 1/2 or 1 full zone. It is important to note that the advanced user may work with curves from beginning to end performing all of the Levels operations and contrast enhancement operations from this single interface, but it can be advantageous to work with Levels for the benefit of the histogram feedback.
At this point we have a good representation of our visualization. Zone VIII is where it should be and will print with 20% density, and Zone IV is where it should be and will print with 60% density. The negative, which we only ever saw as a positive, is developed. Or is it?
With the color sampler selected run your mouse cursor over Zone IX and Zone X. Are they acceptable? Perhaps some deviation is in order to bring an average acceptability to Zones VIII through X rather than rigidly choosing a rendering for Zone VIII at the expense of Zone X? In the traditional darkroom you would have had to wait a long time before you could truly judge such a discrepancy and then restart the entire process to make amends. But here we have the power of undo and "real time" feedback of how our input values will affect the output. You are free to make creative decisions that will not cost you hours to "re-evaluate".
Further edits can be performed. You have a baseline; a point from which to depart. But all of the possibilities, even those with analogies to traditional photography, are beyond the scope of this article, from here we can move on to printing.
Remove All Reference Points
- Shift+Click on each reference point cross hair on the image and drag if off of the image.
Dodge & Burn Local Areas
- Choose the History brush in the tools palette.
- Set the source by clicking the left most box of the current state in the History palette.
- Set the blending mode to screen for dodging, to multiply for burning. Linear Dodge or Burn are also very good but more pronounced than screen or multiply.
- Set opacity to 13% which is very close to 1/3 of a stop.
- Do experiment.
Save UnSharpened Version (for later resampling)
Sharpening for specific size prints yields the best results.
Resample Unsharpened Image for Printing
- View->Rulers
- Image->Image Size
- Adjust image size accordingly
- Make sure that "Resample Image" is checked and "Bicubic" is selected in the Image Size dialog box.
- Select the cropping tool and crop if necessary to fit media.
Sharpening with UnSharp Mask
Note color images have sharpening issues that are separate from the Black & White image. My workflow is for Black & White.
- Filter->Sharpen->Unsharp Mask
- Set Amount to 300%. You can go higher but I rarely find that it's possible. Amount as a percentage really has no meaning.
- Set Radius to an initial value between 0.5 and 2. This is the width of the edge used in making a "line"e look sharp.
- Set Threshold between 0 and 8. This is the degree of luminance between two adjacent groups of pixels that is required before any sharpening is applied. The more tonality changes within a photograph, generally speaking, the lower this number can go. For photographs with large areas of smooth tonality this number should remain high.
- Slowly increase or decrease Amount and watch the effect on your photograph.
- For example you might use the values:
Amount: 50% to 300%
Radius: 0.5 to 2.0
Threshold: 0 to 8
Final Spotting
- Enlarge your view of the image until you no longer recognize the major features of the photograph.
- Use the clone tool to repair any unwanted artifacts (white or black pixels that were not in the original) that we left behind by the UnSharp Mask operation. Click don't drag clone tool.
Save as Completed Size Specific Work and Print using preferred settings.